Issue 1 - Volume 2 'World-Building'

This volume turns toward narrative and imagined worlds, where generative AI becomes a medium for artistic inquiry and visual storytelling.

Drawing from backgrounds in fine art, art education, and creative direction, the contributors approach generative AI much like painters or illustrators constructing characters, atmospheres, and visual worlds shaped through imagination and their own distinct creative eye.

Neil Chenery

Neil’s work moves with a quiet and cultivated grace. He creates dreamlike dwellings and solitary landscapes that feel suspended between memory and imagination, all shaped through patience, perfectly matched color tones, and careful lighting.

RUTH O’LEARY

When so much can be made instantly, Ruth’s images feel earned. They suggest that even within an algorithmic system, a human’s vision remains important.

CLEMENS MAURER

Clemens can work across distinct visual languages while maintaining a striking sense of coherence. His work demonstrates that generative AI is less about a creator’s signature style and more about editorial judgment and a willingness to explore what else is possible.

Simon Horsfall

Simon moves between the languages of fine art and the commercial world. In his work, the human figure is sheathed in gloss, its form subtly unsettled.

Daniel Silvernail

Daniel fuses grotesque fantasy with childhood innocence, revealing a rare and unmistakably original imagination.

Read the Full Issue

Available in print and digital editions.

Previous
Previous

Issue 01 - Vol 01 'Form & Image'