Issue 1 - Volume 2 'World-Building'
This volume turns toward narrative and imagined worlds, where generative AI becomes a medium for artistic inquiry and visual storytelling.
Drawing from backgrounds in fine art, art education, and creative direction, the contributors approach generative AI much like painters or illustrators constructing characters, atmospheres, and visual worlds shaped through imagination and their own distinct creative eye.
Neil Chenery
Neil’s work moves with a quiet and cultivated grace. He creates dreamlike dwellings and solitary landscapes that feel suspended between memory and imagination, all shaped through patience, perfectly matched color tones, and careful lighting.
RUTH O’LEARY
When so much can be made instantly, Ruth’s images feel earned. They suggest that even within an algorithmic system, a human’s vision remains important.
CLEMENS MAURER
Clemens can work across distinct visual languages while maintaining a striking sense of coherence. His work demonstrates that generative AI is less about a creator’s signature style and more about editorial judgment and a willingness to explore what else is possible.
Simon Horsfall
Simon moves between the languages of fine art and the commercial world. In his work, the human figure is sheathed in gloss, its form subtly unsettled.
Daniel Silvernail
Daniel fuses grotesque fantasy with childhood innocence, revealing a rare and unmistakably original imagination.
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Available in print and digital editions.